The Phenomenology of Real and Virtual Places (eBook)

Artikelnummer: 978-1-351-60362-1
Einband: PDF
Verfügbarkeit: Download, sofort verfügbar (Link per E-Mail)
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Foreword

Jeff Malpas

Introduction

Erik Champion

1. The Inconspicuous Familiarity of Landscape

Ted Relph

2. Landscape Archaeology in Skyrim VR

Andrew Reinhard

3. The Efficacy of Phenomenology for Investigating Place with Locative Media

Leighton Evans

4. Postphenomenology and "Places"

Don Ihde

5. Virtual Place and Virtualized Place

Bruce Janz

6. Transactions in virtual places: Sharing and excess in blockchain worlds

Richard Coyne

7. The Kyoto School Philosophy on Place: Nishida and Ueda-John

W.M. Krummel

8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways

Nader El-Bizri

9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place

Erik Champion

10. Heidegger's Building Dwelling Thinking in terms of Minecraft

Tobias Holischka

11. Cézanne, Merleau-Ponty, and Questions for Augmented Reality

Patricia Locke

12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience

Susan Bredlau

13. "The Place was not a Place": A Critical Phenomenology of Forced Displacement

Neil Vallelly

14. Virtual Dark Tourism in The Town of Light

Florence Smith Nicholls

Foreword

Jeff Malpas

Introduction

Erik Champion

1. The Inconspicuous Familiarity of Landscape

Ted Relph

2. Landscape Archaeology in Skyrim VR

Andrew Reinhard

3. The Efficacy of Phenomenology for Investigating Place with Locative Media

Leighton Evans

4. Postphenomenology and "Places"

Don Ihde

5. Virtual Place and Virtualized Place

Bruce Janz

6. Transactions in virtual places: Sharing and excess in blockchain worlds

Richard Coyne

7. The Kyoto School Philosophy on Place: Nishida and Ueda-John

W.M. Krummel

8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways

Nader El-Bizri

9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place

Erik Champion

10. Heidegger's Building Dwelling Thinking in terms of Minecraft

Tobias Holischka

11. Cézanne, Merleau-Ponty, and Questions for Augmented Reality

Patricia Locke

12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience

Susan Bredlau

13. "The Place was not a Place": A Critical Phenomenology of Forced Displacement

Neil Vallelly

14. Virtual Dark Tourism in The Town of Light

Florence Smith Nicholls

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VerlagTaylor & Francis Ebooks
EinbandPDF
Erscheinungsjahr2018
Seitenangabe262 S.
AusgabekennzeichenEnglisch
Abbildungen6 schwarz-weiße Abbildungen, 5 schwarz-weiße Fotos, 1 schwarz-weiße Tabellen
Masse4'076 KB
Auflage18001 A. 1. Auflage
PlattformPDF
AutorChampion, Erik Malcolm (Hrsg.)

Über den Autor Erik Malcolm (Hrsg.) Champion

Erik Champion is Professor of Cultural Visualisation in the School of Media Culture and Creative Arts at Curtin University, Australia. He is the author of Critical Gaming: Interactive History and Visual Heritage (2015) and Playing with the Past (2011).

Weitere Titel von Erik Malcolm (Hrsg.) Champion

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