Good Video Games and Good Learning (eBook)

Collected Essays on Video Games, Learning and Literacy, 2nd Edition
Artikelnummer: 978-1-4539-1162-4
Einband: PDF
Verfügbarkeit: Download, sofort verfügbar (Link per E-Mail)
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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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VerlagPeter Lang Inc., International Academic Publishers
EinbandPDF
Erscheinungsjahr2013
Seitenangabe167 S.
AusgabekennzeichenEnglisch
Masse3'300 KB
Auflage13002 A. 2. Auflage
PlattformPDF
ReiheNew Literacies and Digital Epistemologies
AutorGee, James Paul

Alle Bände der Reihe "New Literacies and Digital Epistemologies"

Weitere Titel von James Paul Gee

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