Game + Design Education (eBook)

Proceedings of PUDCAD 2020
Artikelnummer: 978-3-030-65060-5
Einband: PDF
Verfügbarkeit: Download, sofort verfügbar (Link per E-Mail)
CHF 177.00
decrease increase
This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.


This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.


Schreiben Sie Ihre eigene Bewertung
  • Nur registrierte Benutzer können Produkte bewerten
*
*
Schlecht
Sehr gut
*
*
*
*
VerlagSpringer International Publishing
EinbandPDF
Erscheinungsjahr2021
Seitenangabe422 S.
AusgabekennzeichenEnglisch
AbbildungenX, 422 p. 146 illus., 116 illus. in color.
Masse13'902 KB
PlattformPDF
ReiheSpringer Series in Design and Innovation
AutorCordan, Özge (Hrsg.) / Dinçay, Demet Arslan (Hrsg.) / Yurdakul Toker, Çagil (Hrsg.) / Öksüz, Elif Belkis (Hrsg.) / Semizoglu, Sena (Hrsg.)

Alle Bände der Reihe "Springer Series in Design and Innovation"

Weitere Titel von Özge (Hrsg.) Cordan

Produktbewertungen
Nur registrierte Benutzer können Produkte bewerten