3D Immersive and Interactive Learning

Artikelnummer: 978-981-4021-89-0
Einband: Fester Einband
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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025.
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025.
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VerlagSpringer EN
EinbandFester Einband
Erscheinungsjahr2013
Seitenangabe127 S.
AusgabekennzeichenEnglisch
AbbildungenVII, 127 p.
MasseH23.5 cm x B15.5 cm 3'317 g
CoverlagSpringer (Imprint/Brand)
AutorCai, Yiyu (Hrsg.)

Über den Autor Yiyu (Hrsg.) Cai

Dr. Yiyu Cai has been doing interdisciplinary research with a focus on virtual & augmented reality, robotics, AI, simulation, and serious games and their applications in education, healthcare, building & construction. His research has been supported by National Research Foundation, Temasek Trust Funded Millennium Foundation, and other public and private sectors in Singapore. He has published over 200 papers in peer-reviewed international journals and conferences. He has co-invented 10 patents granted. Part of his research innovations was exhibited in art museums or science centres locally or internationally. He was Co-President of the International Simulation and Gaming Association. Umesh Ramnarain is Professor in science education. His main research interest is on inquiry-based science education, with a particular focus on its uptake in classrooms. His research has been published in top-tier journals such as International Journal of Science Education, Research in Science Education, Journal of Research in Science Teaching, Studies in Science Education, Chemistry Education Research and Practice, and Teaching and Teacher Education. He is Associate Editor of the internationally acclaimed journal, research in science education (RISE), and the highly regarded African Journal of Research in Mathematics, Science, and Technology Education (AJRMSTE). He has served on the editorial board of Journal of Research in Science Teaching (JRST). He established the Centre for Advanced Learning Technologies in Science, Technology, Engineering, Arts, and Mathematics (CALTSTEAM) and is Leading Research in this research center. He is Member of the Academy of Science of South Africa (ASSAf). Dr. Jean Chen received her bachelor of biotechnology and Ph.D. in microbiology and immunology from the University of New South Wales, Australia. She is currently Research Fellow at Shanghai Jiao Tong University, China. Dr. Chen has been actively working in virtual and augmented reality technology-enhanced learning.

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